crackpotcrocker: (Default)
Denzel Quincy 'Crackpot' Crocker ([personal profile] crackpotcrocker) wrote in [community profile] dramadramaduck2012-12-02 01:59 pm

[Video Post]

The heck was that? One of those - VIRUSES! [Slight spazzing] I've heard about?

[Distress brows] I'll never love anyone else besides her! [Pause] No offense, Rose.


[Fawkes is in the background fluffing his feathers] And I still have no idea where you came from. GAH! [Digs his boney fingers into his hair before twitching for insanely for a moment or two]

And told I have friends, though I am rather fond of Gellert, I have to say. He and I have the same objective.

[Beat] Though it was nice to know that anyone would want to be friends with me.

(Feel free to assume that during the AU virus Crocker help teaching your character how to use a computer if you wish since I failed at getting a post up)
refinedvillian: (Default)

[personal profile] refinedvillian 2012-12-06 05:59 pm (UTC)(link)
All change is. You have the advantage of being able to see the outcome, if you were brave enough to try for it.
refinedvillian: (I AM happy)

[personal profile] refinedvillian 2012-12-16 10:57 am (UTC)(link)
If we're only able to change the future, we should.
refinedvillian: (Default)

[personal profile] refinedvillian 2012-12-29 01:49 am (UTC)(link)
Me. You. Others. There are a lot of "we's".
refinedvillian: (Explaining)

[personal profile] refinedvillian 2012-12-30 05:22 pm (UTC)(link)
You change what you're doing now. Otherwise, it will probably be more of the same.

Change for the better doesn't usually happen unless we change something.
refinedvillian: (If only you knew)

[personal profile] refinedvillian 2013-01-04 09:32 am (UTC)(link)
That's an easy answer: stop being so afraid of failing or getting hurt that you're stuck in place.
refinedvillian: (I've listened closely)

[personal profile] refinedvillian 2013-01-11 02:17 pm (UTC)(link)
It is easier said than done but that doesn't give you an excuse not to change. Life can be hard but it isn't giving up that produces the rewards.